![]() ![]() However, as a result of the worsening German economy, they cannot build caches on territory points and rely on salvaging wrecked vehicles and abandoned weapons to supplement their fuel income and with the right doctrine, munitions. ![]() As a faction, they have access to cutting-edge military innovations, such as STG 44 Infrared scopes and the Jagdtiger heavy tank destroyer as well as some older, early war technologies such as the MG34 and the Walking Stuka rocket half-track. The Oberkommando faction is intended to represent Germany's military situation near the end of the Second World War. Their tanks are generally considered superior to the Allied tanks, but they are fewer in numbers and often more expensive. Similar to their Eastern Front counterpart, this faction relies on a well-trained army of specialized units, with a few versatile units mixed in. ![]() It is paired with the Wehrmacht Ostheer against the allies. If they hold fuel points, you'll be at a great disadvantage if you allow the battle to get to late game.The Oberkommando West is the second Axis faction featured in Company of Heroes 2. You want fuel for your tanks and you don't want them to get tanks. The basic strategy though is to deny the OST fuel. You may have lost a Stuart and need another one quickly or an earlier weapon rack for zooks vs OST light/med You might need an extra rifle squad because you lost one fighting. Keep in mind this order is subject to change depending on the flow of the battle. Once you unlock shermans, keep building them to fight OST late game armor. After the ambulance, getting the Major gives you access to Shermans. Once you get the weapon rack, give you rifles BARs as quickly as you can. A forward base is a huge bonus for the USF and the weapon rack gives you access to the BAR. Weapon rack and ambulance help support your riflemen late game. They can also help keep infantry at bay too (watch out for panzerfaust snare). Unlocking the captain gives you access to the start which can destroy all OST light vehicles as well as engage a few heavier targets. Early grenades help vs mgs and with maneuvering around enemy bunkers and defenses. Having more rifles at the start helps you gain territory quickly. My build order vs OST is Rifle, Rifle, Rifle, grenades, Captain, Stuart, weapon rack, ambulance, major, shermans. ![]()
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